DB UNTILTED #5

Rushes VFX. Spectre. 300 screens, across 23 scenes.
Spectre

Rushes VFX Studio came in to chat to us about their work on Bond film Spectre.

A couple of months ago we headed to VFX Festival and had a great talk from Barry Corcoran [Director of MGVFX] at Rushes VFX studio. So as not all of the team got to attend we invited Barry down for our 5th DB UNTILTED Friday session.

Spectre

Rushes VFX worked on the 24th James Bond film Spectre, directed by Sam Mendez. Creating all of the UI Screen graphics for the film from pre-production through to post.

Spectre

“The project spanned across 13 months from pre-production through to post.”

Spectre

In total Rushes created more than an hours’ worth of unique animations and motion graphic sequences that furnished over 300 screens, across 23 scenes in the film.

Spectre

“Maintaining acute detail and realism was essential to each graphic.”

Barry spoke about what it was like working with a director like Sam Mendez, the importance of creating graphics to assist the actors interactions with the technology on screen, and the experience of being on a set with huge production value working to tight deadlines.

Spectre
Spectre

It was exciting for us to see some of the early iterations of design right up to the finished product and the hours of craft and design poured into each element.

Spectre
spectre

We’d like to thank Rushes for taking the time to come down to our studio. If you want to see some further insight into the work head to the Rushes VFX website.